Thursday, October 1, 2009

[edit] Technology and independent films today

The independent film scene's development in the 1990s and 2000s has been stimulated by a range of factors, including the development of affordable digital cinematography cameras that can rival 35 mm film quality and easy-to-use computer editing software.
Until the advent of digital alternatives, the cost of professional film equipment and stock was a major obstacle to independent filmmakers who wanted to make their own films. The cost of 35 mm film is steadily rising: in 2002 alone, film negative costs were up 23%, according to Variety.[12] Studio-quality filming typically required expensive lighting and post-production facilities.
But the advent of consumer camcorders in 1985, and more importantly, the arrival of high-definition digital video in the early 1990s, have since lowered the technology barrier to movie production considerably. Both production and post-production costs have been significantly lowered; today, the hardware and software for post-production can be installed in a commodity-based personal computer. Technologies such as DVD, FireWire connections and professional-level non-linear editing system software make movie-making relatively inexpensive.
Director Francis Ford Coppola, long an advocate of new technologies like non-linear editing and digital cameras, said in 2007 that "cinema is escaping being controlled by the financier, and that's a wonderful thing. You don't have to go hat-in-hand to some film distributor and say, 'Please will you let me make a movie?'"[13]
The first independent film released on HD DVD was One Six Right on November 1, 2006.[14][15][16]
Flatland, the first all computer-animated feature film to be created (directed and animated) by one person (Ladd Ehlinger Jr.) was released in 2007.[17]
Popular software (including commercial, consumer level and open source) includes:

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